Wednesday, May 14, 2008

H3X3N dorkbot presentation May 14 2008



IX by H3X3N @ DEADTECH
Saturday May 10
7 - 10 PM
FREE

H3X3N is a group of Computer Witches who have built an enchanted cube that casts magical spells on computers. This cube, called IX, is a New Media Artwork that will be shown at DEADTECH, an art and technology center and gallery in Chicago, this Saturday May 10. The IX cube casts spells on Windows, Macintosh and Linux computers, hacking and hexing these operating systems. IX combines traditional stage magic tricks and irony as elements of Hacker culture to create an Interactive Installation and Software Art project. IX has been exhibited previously at the Interactivos? exhibition at the Media Lab Madrid in Madrid, Spain.

H3X3N, a collaborative computer witchcraft club from Chicago, Mexico City Mexico and Linz Austria, is currently composed of Mark Beasley, Sandra Rosas Ridolfi, jake elliott, tamas kemenczy, Alex Inglizian, Nina Wenhart and jonCates.

Come play with the cube and cast spells that beautifully break computers at DEADTECH, 3321 W. Fullerton Ave. Chicago IL 60647 from 7 - 10 PM.

IX by H3X3N
http://h3x3n.net

H3X3N blog
http://h3x3n.wordpress.com














Wednesday, March 26, 2008

March 26 2008 - Chicago Dorkbot! 8PM - Brian Dressel and Luke Orland

March 26 2008 - Chicago Dorkbot! 8PM - Brian Dressel and Luke Orland

Brian Dressel gave us an under the hood review of the Respondr. Respondr is a large-scale interactive video system designed to provide an immersive experience. Beyond digital signage, most flat surfaces can be transformed: walls, floors, screens, staging, tables etc. Brian will be giving an overview of Respondr's video tracking software, real-time video analysis and it's ability to activate various games, media, and effects.



Luke Orland showed off the OLPC (One Laptop Per Child) computer. He'll cover the new tech innovations that went into the design, the UI, and some of the philosophies on which the OLPC initiative is based.

Wednesday, February 27, 2008

Feb 27 2008 - Chicago Dorkbot! 8PM - Chris Reilly and Todd Bailey

Feb 27 2008 - Chicago Dorkbot! 8PM - Chris Reilly and Todd Bailey

Dorkbot Chicago at DEADTECH
8PM-10PM - 3321 W. Fullerton Ave.
Pizza, Beer, and Haters got served.

Chris Reilly - a tour of "new school" fabrication techniques. Laser cutting, rapid prototyping etc. Chris walks us through production techniques used to create his work currently on display at DEADTECH.

Todd Bailey - a tour of "old and middle school" fabrication techniques. Mold making, casting plastics, etc. Todd walks us through production techniques used to create "We're Rollin', They're Hatin'"

Todd Bailey - Part 1 - Introduction to Plastics Casting


Todd Bailey - Part 1 - Introduction to Plastics Casting




Todd Bailey - Part 2 - Making a Mold



Todd Bailey - Part 3 - A Two Part Mold




Todd Bailey - Part 4 - Preparing to Pour the d20.



Todd Bailey - Part 5 - Pouring the Part and Into the Pressure Chamber



Todd Bailey - Part 6 - Pulling from the 1-part Mold




Todd Bailey - Part 7 - Making a Silicone Mold (1 of 2)




Todd Bailey - Part 8 - Making a Silicone Mold (2 of 2)



Todd Bailey - Part 9 - A finished part!

Wednesday, January 23, 2008

Jan 23 2008 - Chicago Dorkbot! 8PM - David Vondle

Jan 23 2008 - Chicago Dorkbot! 8PM - David Vondle

David Vondle presents

Sketching in Hardware:
Sketching is a tool for conveying and capturing information of an appropriate level as quickly as possible. When conceptualizing interactive systems, there is often value to bringing sketching off of the notepad and realizing the interaction in technology. There are many toolsets that lend themselves to sketching, I will be giving an introduction to one: the open source platform Arduino, and will host an improvisational design session where we create a functioning game or interactive art piece.

POST DORKBOT UPDATE: Last nights Chicago Dorkbot at Deadtech was quite a success! Davide Vondle gave a quick overview of the Arduino and showed many cool ways the Arduino can be combined with Adobe Flash to quickly mock up interesting games (he calls this technique "Sketching in Hardware." He then convinced the crowd to come up with a game we could quickly build using props he provided.

The crowd concluded after finding a latex glove, a styrofoam ring, some bubblewrap, and some red and brown felt, and a pressure sensor that the game would be called "Busy Proctologist."

Gameplay involves "examining" as many patients in the day as possible (measure by a 1 minute timer in Flash) without causing undue discomfort during the rectal exam (exceeding a moderate pressure range measured by the sensor and arduino.)



See Full Flickr Photoset.


Goal
Maximize your profit by examining patients for polyps as quickly as possible without exceeding the patients rectal discomfort threshold (thus upholding the Hippocratic Oath.)

Scoring Points
To score a point you must insert your hand into the rectum and probe for polyps while staying within the patients discomfort threshold (measured by a pressure sensor connected to the arduino at the base of the foam and felt goatse)

Negative Points
If you examine the patients rectums too forcefully you exceed the patients pain threshold (as measured by the pressure sensor). This violation of the Hippocratic Oath counts as a negative point reducing your total score.

To Play

1. Put on the Latex Glove.

2. Insert your hand into the felt goatse rectum and triggering the sensor at the bottom as many times as possible without pressing to hard and exceeding "moderate pressure" threshold.

3. Insert your hand repeatedly as frequently as possible.